Author Archive

British_Troops_Marching_in_Mesopotamia

The Operational Art of War III – The Rules (Movement)

Naval Movement This is the movement of Naval units through Deep Water or Anchorage locations. Air Movement This is the movement of Air units from one Airbase to another. While ...

resized_battle-stalingrad-4

The Operational Art of War III – The Rules (What Happens During a Game Turn)

Each game is divided into a number of Turns, so things happen in a specific order during each Turn. First, the game performs automatic bookkeeping, then you and your opponent issue ...

mickey

The Operational Art of War III – The Rules (Formation)

A Formation is an organization of units with a common Headquarters. Units belonging to the same Formation are shown on the map by a steel-colored highlight ring around the appropriate units. See ...

475px-Invasion1941

The Operational Art of War III – The Rules (Force)

A Force is a complete list of all units and Formations assigned to one player’s side in a Scenario. It also includes a number of characteristics that affect just about everything ...

IMG_0550

The Operational Art of War III – The Rules (Equipment)

This is the generic term for all of the useful weapons, transport vehicles, and other hardware that can be assigned to units. The equipment in the game is rated for a ...

m16m45

The Operational Art of War III – The Rules (Unit Special Capabilities)

Many units have special capabilities, based either on the equipment assigned or the Unit Icon symbol. The special capabilities of a unit (if any) are listed in the Special Abilities section ...

German-nashorn

The Operational Art of War III – The Rules (Unit Characteristics and Their Effects)

Unit Strengths and Capabilities A unit’s Strengths and Capabilities are based on the equipment assigned, Proficiency, Readiness, and Supply Level. Various assigned equipment strengths are scaled and combined into generic ...

pz4d-101d

Axis TO&E 2 – Equipment (Operation Barbarossa scenario)

Command Group
Rifle Squad
Engineer Squad
Motorcycle Squad
Heavy MG
75 mm AT Gun
105 mm Howitzer
50 mm Mortar
88 mm Dual Purpose Gun
SdKfz 251/1
PzKpfw IVD
Me-109 E/F
Ju-88 (early)

H39-1

Axis TO&E 1 – Table of organization (Operation Barbarossa scenario)

TO&E: Table of Organization and Equipment
Korp Formation (Armee)
Korp Formation (PanzerGruppe)
Corp Formation (Armata Română)
Army Headquarters
Korp Headquarters
Infantry Division
Motorized Infantry Division
Panzer Division
Artillery Regiment
Pioneer (Engineer) Regiment
Flak (AA) Battalion
Rockets Regiment
Armored Artillery Battalion
Forward Supply
Luftwaffe Division

s_w12_11101111

Occupy Moscow II (Axis OOB)

Axis OOB (order of battle) – The Operational Art of War Legend: • – squad; •• – platoon; I – company; II – battalion; III – regiment; X – brigade; XX – division; XXX  - army corp; XXXX – ...