TOAW

P01934_033

Vietnam Combat Operations Volume 1 (Defense Campaign – Emergency in South Vietnam) Turn 2

TURN 2 15 march  - 21 march 1965 CHRONOLOGY&OPERATIONS 15 Mar. Gen. Harold K. Johnson, Army Chief of Staff, reports on his recent visit to Vietnam to President Lyndon B. Johnson ...

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Vietnam Combat Operations Volume 1 (Defense Campaign – Emergency in South Vietnam) Turn 1

TURN 1 8 march  - 14 march 1965 CHRONOLOGY: Mar. 65-1 Nov. 68 Operation: ROLLING THUNDER Location: North Vietnam. Type: Air Campaign. Controlling headquarters: PACAF Thailand; PACFLT (7th Fleet); MACV (2d Air Division2, ...

politics - LBJ Rusk McNamera

Vietnam Combat Operations Volume 1 (Defense Campaign – Emergency in South Vietnam) – Historical background

As 1965 began the Viet Cong had entered a new phase of their insurgency against the South Vietnamese government. The Communists departed from their usual hit and run guerrilla tactics and engaged the ...

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Vietnam Combat Operations Volume 1 (Defense Campaign – Emergency in South Vietnam) – Rules

Scenario for The Operational Art of War III by Stéphane “Boonierat” Moutin Luyat 8 march 1965 – 31 july 1965 Map Scale: 4km per hexagon Map Size: 250 x 178 (1000km ...

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The Operational Art of War III – The Rules (Environmental Effects on Combat)

Terrain and environmental conditions have a strong effect on combat. Terrain primarily benefits defending Land units and sometimes penalizes attacking Land units. Visibility and time of day affect Air unit Strengths. Defensive ...

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The Operational Art of War III – The Rules (Movement)

Naval Movement This is the movement of Naval units through Deep Water or Anchorage locations. Air Movement This is the movement of Air units from one Airbase to another. While ...

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The Operational Art of War III – The Rules (What Happens During a Game Turn)

Each game is divided into a number of Turns, so things happen in a specific order during each Turn. First, the game performs automatic bookkeeping, then you and your opponent issue ...

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The Operational Art of War III – The Rules (Formation)

A Formation is an organization of units with a common Headquarters. Units belonging to the same Formation are shown on the map by a steel-colored highlight ring around the appropriate units. See ...

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The Operational Art of War III – The Rules (Force)

A Force is a complete list of all units and Formations assigned to one player’s side in a Scenario. It also includes a number of characteristics that affect just about everything ...

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The Operational Art of War III – The Rules (Equipment)

This is the generic term for all of the useful weapons, transport vehicles, and other hardware that can be assigned to units. The equipment in the game is rated for a ...