Bulge-101st

The Operational Art of War III – The Rules (Formation)

A Formation is an organization of units with a common Headquarters. Units belonging to the same Formation are shown on the map by a steel-colored highlight ring around the appropriate units. See ...

u-s-army-screensaver

The Operational Art of War III – The Rules (Force)

A Force is a complete list of all units and Formations assigned to one player’s side in a Scenario. It also includes a number of characteristics that affect just about everything ...

mlrs1

The Operational Art of War III – The Rules (Equipment)

This is the generic term for all of the useful weapons, transport vehicles, and other hardware that can be assigned to units. The equipment in the game is rated for a ...

7th.special.forces.training

The Operational Art of War III – The Rules (Unit Special Capabilities)

Many units have special capabilities, based either on the equipment assigned or the Unit Icon symbol. The special capabilities of a unit (if any) are listed in the Special Abilities section ...

vietnam-soldiers-4

The Operational Art of War III – The Rules (Unit Characteristics and Their Effects)

Unit Strengths and Capabilities A unit’s Strengths and Capabilities are based on the equipment assigned, Proficiency, Readiness, and Supply Level. Various assigned equipment strengths are scaled and combined into generic ...

waits

Tom Waits – Hell Broke Luce

  I had a good home but I left I had a good home but I left, right, left That big fucking bomb made me deaf, deaf A Humvee mechanic ...

paris_texas_01

Ry Cooder – Paris, Texas

Vietnam_Jungle_by_Lemminguk

The Operational Art of War III – The Rules (Environmental Effects on Combat)

Terrain and environmental conditions have a strong effect on combat. Terrain primarily benefits defending Land units and sometimes penalizes attacking Land units. Visibility and time of day affect Air unit Strengths. Defensive ...

British_Troops_Marching_in_Mesopotamia

The Operational Art of War III – The Rules (Movement)

Naval Movement This is the movement of Naval units through Deep Water or Anchorage locations. Air Movement This is the movement of Air units from one Airbase to another. While ...

resized_battle-stalingrad-4

The Operational Art of War III – The Rules (What Happens During a Game Turn)

Each game is divided into a number of Turns, so things happen in a specific order during each Turn. First, the game performs automatic bookkeeping, then you and your opponent issue ...